Jadd Hatchen
KILL-EM-QUICK
731
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Posted - 2014.12.18 16:00:00 -
[1] - Quote
Zylinfantry wrote:Dropships. Squad vehicles.
Discuss.
Okay I posted the idea here: https://forums.dust514.com/default.aspx?g=posts&m=2519724#post2519724
But to quote the pertinent part:
Quote:Oh and one other thing!!! FIX THE VEHICLE LOCKS!!! Right now new players don't understand why they cannot get into a vehicle right away!!! They think the driver is just being a **** or stupid or something and thus shoot at vehicles not realizing how freaking annoying that **** is. It's an EASY FIX. Just have a state setting for all vehicles (I know you already have it as a blue character cannot enter into a red turret and instead is given the option to hack it). The state would just be an extension of the "is the vehicle your team or not" and instead of 0 or 1, make it 00, 01, 10, or 11 where 00 is other team must hack it; 01 is same team, but cannot enter because it's locked to owner only; 10 is same team, but may or may not enter depending upon if you are of the same squad as owner; and, 11 is unlocked and open for anyone on the same team. There I fixed it for you. =P (Yeah I know that's not how they did the code, but you'd be surprised sometimes.)
So basically 4 states:
00 - Enemy Vehicle - This means you cannot get in (if you are someone in it due to a glitch, it should boot you) and it should automatically give you the "Hold button to hack" option.
01 - Locked Owner Only - This means it is of the same team (cannot hack it) and if you are not the CURRENT owner of the vehicle, then you are automatically booted from the vehicle. (More on vehicle 'ownership' later.)
10 - Locked to Squad Only - This means it is of the same team (cannot hack it) and if you are not of the same squad as the CURRENT owner of the vehicle, then you are automatically booted from the vehicle.
11 - Unlocked - This means it is of the same team (cannot hack it) and anyone of the same team can enter the vehicle and TAKE OWNERSHIP OF IT.
Ownership - is based on who is currently sitting in the driver's seat or if no one is currently in the driver's seat, then whom ever was the last one to have occupied the driver's seat. The ownership field should only have to be updated for the vehicle object whenever someone enters the drivers seat. All vehicles should default ownership to the character that ordered the delivery of the vehicle and should also start off as Locked to Squad Only (10).
The access to the toggle the vehicle locking status should be able to gotten to WHILE PILOTING THE VEHICLE!!! (I'll explain why this is so damned important in a minute.) As I understand it now, the "X" button on the vehicle control map is not used (I could be wrong as I'm going off memory and if I'm wrong then use some other unused button for this). Make that button the "Vehicle Locks" button. Holding this button should pop up a round menu (kinda like the menu used for activating modules on a vehicle). There should only be THREE options on the menu. Forward should be LOCK VEHICLE TO SQUAD; Right should be LOCK VEHICLE (which will have a meaningful effect); and, left should be UNLOCK VEHICLE.
Now why have the vehicle lock be accessible during lets say when you are flying a dropship full of team-mates? Simple! Now when you fully load up a dropship with passengers you fly over the target area and then hold "X" while pushing the direction to the right and WALLA !!! You have deployed all passengers to the target at the same instant for a COORDINATED ASSAULT of the objective!!!! No more having to tell the players when to jump out, you can just lock the vehicle and they are automatically deployed where they are needed!!!!
But what about gunners? Well now you just get into your dropship and keep it locked to squad only. You wait for two gunners to take up the turrets on your dropship. Then you unlock your vehicle so anyone on the team can fill in the passenger slots. Once full you fly to the target, now once at the target you hit "X" and push the direction forward and walla, the vehicle becomes locked to squad only and the 4 passengers are deployed at the same time while your squad-mate gunners are still supplying suppressing fire for the 4 passengers that are now performing a coordinated assault on the objective!!!
Seriously CCP this is the kinda of simple logistical operational case usage thinking that I would have thought you guys could have figured out by now!!!
Someone please PLEASE take note of this so that we can get it done in the future. |